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That pricing model is bewildering at best, and yet armchair locomotion enthusiasts have no better option than TS.

Routes are exceptionally detailed, trains include familiar domestic and exotic historical machinery, and while the series has yet to make the jump to Unreal Engine 4 as promised, it boasts higher visual detail than its limited rivals.

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The flipside of all of that management is that you get to create a park that people genuinely want to visit, and one you can watch over with pride.While you can fill your park with only premade rides, buildings and shops, you can also decorate those uniform blocks with hundreds of customisable shapes and objects and then share the finished structure on the Steam Workshop.It's this that makes us love and hate it like no other.(If you want a helping hand to try and avoid those rage blackouts, check out our list of the best FM 2017 wonderkids you can buy.) What is the most important part of running a theme park? Planet Coaster is all about managing both of those things as you build a theme park up from a pitiful collection of pre-built rides to a sprawling maze of themed zones and behemoth coasters.If War Thunder's skies offer an opportunity for a quick joyride and a bit of sightseeing, ground combat in its tanks offers the exact opposite - its steel beasts move at such a glacial pace that you're constantly on high alert, scanning for enemies in the scrubland.

Whoever fires first in War Thunder's land battles almost always carries away the spoils.

In a recurring theme throughout this feature, mod support plays a huge role in its prolonged lifespan.

At this point, all FSX's best planes and environment maps come from third parties, which means to get the most out of it you'll need to invest a fair few hours gathering of high-res textures before you fly.

But even the rage that Football Manager can elicit is proof of its quality.

There are few, if any, games out there which cause the emotional highs and lows of SI Games' perennial series, and even fewer which have engendered such dedication in the player base.

Its popularity prompted NASA - as in actual NASA - to reach out to developers Squad and collaborate with them to create new in-game content based on real missions. Given that it's simulating one of the most complicated human endeavours ever undertaken and letting you have a go with your mouse and keyboard, there's an element of creative licensing.